Noah has combined 8 years of design and CGI with his love of hand lettering and touchable textures. He is well-known for his 3D food typography, creating mouth-watering photorealistic illustrations using Cinema 4D as his paintbrush. Noah has worked with awesome clients like Fox, Method Home, BBC, Entertainment Weekly, and more. Internationally regarded as innovative and eye-catching, his 3D typography and illustration can bring your ideas to life and stop your audience in their tracks.
21st Century Fox | Entertainment Weekly | BBC | MethodHome | ESPN | Capital Magazine
Brand New School | Fred & Eric | M/H VCCP | Way to Blue
The questionnaire is one of the most important tools of the process for your 3D Type Illustration. In order to find the solutions to your design problem, we must first know what we are trying to solve. Even if the project is a whimsical quote poster, and the goal is simply to bring joy to people, there is still a problem to solve. I designed a thorough and detailed list of clarifying questions to benefit the client and lead to the best results. The questions provided will steer the course of the project. The more thorough the client is when filling out the questionnaire, the more the project can run smoothly and efficiently.
When the client and I are done with thorough discussion on the project, I submit a design proposal which goes over everything we’ve talked about. The agreement includes what the client can expect from me, the deliverables, when the deliverables will be sent, and more. Once the proposal has been reviewed and signed, and I have received the deposit, I can begin the designing process.
I’ll bring all my ideas and thoughts for your design into a mood board. Then we’ll have a meeting to discuss the art direction I’ve chosen for your project. Once approved and we are on the same page, the sketching phase can begin.
In the sketching phase, I put down all ideas that come to me with an open mind. Out of the many pages and possible directions, I take 2-3 of the best ideas for further tuning and exploration. The best conceptualizing is done without the limitation of the computer. Depending on what the job entails, sometimes initial CGI tests are done to get a feel for the textures, materials, and moods in 3D. All of this is refined down to one concept that I've deemed best to achieve the client's goals.
Once the idea is fully fleshed out, this is the point when they are brought into the 3D world. I spend a lot of time modeling, placing, texturing, lighting, and getting the right camera angles for the concept. I spend hours and hours refining all the details and post-processing until it is just right.
When the design is done, I provide the client with a detailed brief, documenting the creative process along with a full case study. I explain every decision behind the direction of the final design to match the goals that were set in the beginning. The workable files will be delivered upon receipt of the final payment, which will be detailed in the invoice sent with the final presentation.